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Version: preAlpha-0.3.2
For this release there are many different parts involved where features where added and things have changed. Also the hole ui in the gameview is now build from the same schema like the sign in and cutscene.
The next big part is my Mission Manager. This object handle all related things regarding the missions for the characters and the special mission. This takes effect because i use scriptable objects for missions instead of REST calls to the API. The things are already in place for the ship missions that will also be included inside the Mission Manager. That means i do not have to save all the missions the character have inside the database. All missions are stored as scriptable objects at one songle point and not multiplied inside the database on many different characters.
This also provide the functionality i want to have with leveling up the character, so the different level provide more/different missions. Every character now get a new missionlist after finishing a mission. In the Future this will bring more randomnes to the play and maybe some kind of differentiaton between characters.
On the UI side a new loading screen is implemented to show the progress loading the game view and the game view get an black screen at startup and fade in the UI and the space station. This hides loading all the data into the ui elements and disabling buttons if they are not needed.
Features and Fixes:
Release reason
After the last version a lot of visauals where changed and bugfixes are solved. Most of the Gameview UI elements are changed and build in the same assets like the startup.
Known problems
Topic | Source |
Realease Repository | view |
FAQ/Documentation | view |
Problems/Support | view |
Idea Box/Future Road | view |