Where you find information about releases
You will be notified about new releases in the following places in addition to this website: ingame, GitHub, Discord, Google Play Store and Apple App Store.
Latest release: New user interface for the game view
Version: preAlpha-0.3.2 – downloads for Linux, Windows and Android (iOS follows) on the release page.
Release notes
Many different parts are involved in this release, where features were added and things have changed. The whole UI in the game view is now built from the same schema as the sign in and the cutscene.
The next big part is the Mission Manager. This object handles everything related to the missions of the characters and the special mission. Missions are now scriptable objects instead of REST calls to the API, which is already prepared for ship missions too. That means the missions no longer have to be saved for every character inside the database – they are stored in a single place.
This also provides the base for leveling up characters, so that different levels offer more or different missions. Every character now gets a new mission list after finishing a mission. In the future this will bring more randomness into the game and maybe some differentiation between characters.
On the UI side there is a new loading screen that shows the progress of loading the game view. The game view starts with a black screen and fades in the UI and the space station, which hides loading the data into the UI elements and disabling buttons that are not needed.
Features and fixes
- guest users are not able to skip the intro cutscene
- characters get a new list of missions if their mission list is still empty (mostly new characters)
- the new UI of the player info screen was too big and parts were outside the screen
- sign up checks whether local progress should be inserted with the registration (before, the local progress blocked the new dataset)
- guest users get the full game data associated by id instead of the username
- sign up input fields are scaled correctly with the screen size
- a new password can be requested (changing the password is still missing)
Release reason
Since the last version a lot of visuals were changed and bugs were fixed. Most of the game view UI elements are now built with the same assets as the startup.
Known problems
- applying a room to a tile that already has a room overrides the current room
- when a special mission is finished and the game is restarted, the cooldown timer of the special mission is gone
- guest players that used the optional player name cannot use their local progress because the name is already bound to the progress
- requesting a new password may not send an email
- the character mission list is a mock-up and not all information is shown correctly
Useful links
| Topic | Source |
|---|---|
| Release repository | view |
| FAQ / documentation | view |
| Problems / support | view |
| Idea box / future road | view |